Mega Code Archive

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Flash ActionScript
1) Animation
2) Array
3) Class
4) Data Type
5) Development
6) Function
7) Graphics
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10) Regular Expressions
11) Statement
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Graphics
1) A rectangle in a Sprite is nested within another Sprite Both Sprite instances are rotated 45 degrees
2) A shape with evenly rounded corners
3) A simple Ellipse class
4) Add Bitmap to Sprite
5) Adding a Bitmap Fill
6) Adding a Simple One-Color Fill
7) Adding Noise
8) Adding Perlin Noise
9) An image-based color picker
10) Apply a 3 pixel-thick blue stroke
11) Apply filter to bitmap
12) Applying Color Transformations
13) Applying Flood Fills
14) Applying Gradient Fills
15) Applying Gradients to Lines
16) Applying Grayscale
17) Applying Rectangular Fills
18) Assign a pixel value using a number that specifies an Alpha channel of CC
19) Assigning the Color of a Region of Pixels
20) Change line style
21) Change line style while drawing
22) Change scaleX
23) Circle Clicker
24) ColorMatrixFilter Demo
25) ConvolutionFilter Demo
26) Copying Images
27) Copying Pixels
28) Create a Ball by using the Gradient
29) Create a circle shape
30) Create animation by setting the bitmap pixel
31) Create bitmap and set pixel
32) Create Gradient box
33) Create Rectangle and Circle
34) Creates the triangle
35) Creating a BitmapData Object
36) Creating a Flood Fill
37) Creating a New Bitmap Image from ImageData
38) Creating an Item Renderer
39) Creating Custom Visual Classes
40) Creating Fills
41) Curve control point
42) Custom Graphical Classes
43) Detecting Areas by Color
44) Display objects composited into a bitmap
45) Displaying BitmapData Images
46) Dissolve
47) Dissolving Between Two Bitmaps
48) Draw a rectangle
49) Draw Colored Rectangle
50) Draw four shapes
51) Draw lines
52) Draw Round Rectangle Complex
53) Draw the PlayPause graphic
54) Draw three shapes
55) Drawing a Curve
56) Drawing a Straight Line
57) Drawing Circles
58) Drawing Curves
59) Drawing Curves in a Graphics Object
60) Drawing Lines
61) Drawing Lines in a Graphics Object
62) Drawing Rounded Rectangles
63) Draws a red triangle with a five pixel-thick black outline Notice that the default start point (0, 0) matches the endpoint
64) DropShadowFilter Demo
65) Embedding a bitmap at compile time
66) Examining a Bitmap
67) File BitmapData with Rectangle
68) Fill a circle
69) Fill a rectangle
70) Filling a Shape with a Gradient
71) Filling a Shape with a Solid or Translucent Color
72) Filling Shapes
73) Filter Test
74) Get pixel data from BitmapData
75) GetPixel32() Versus getPixel( )
76) How draw( ) handles Alpha channel values
77) Image Smoothing
78) Introducing the Graphics Object
79) Line Gradient Test
80) LineGradientStyle(linear, [0xFFFF00, 0x00FFFF], [100, 100], [0x00, 0xFF], mxBox, reflect, linearRGB)
81) LineGradientStyle(radial, [0xFFFF00, 0x00FFFF], [100, 100], [0x00, 0xFF], mxBox, pad, linearRGB)
82) LineGradientStyle(radial, [0xFFFF00, 0x00FFFF], [100, 100], [0x00, 0xFF], mxBox, pad, linearRGB, 1)
83) Modifying a BitmapData
84) MouseEvent MOUSE_MOVE
85) Moving the Pen without Drawing
86) Panel Control
87) PerlinNoise animation
88) Pixel Snapping
89) Produces a number that is the effective result of inserting the hex value AA into an existing color value
90) Registers mouseMoveListener( ) to be executed whenever the mouse moves while the mouse pointer is over the Sprite object referenc
91) Removing Event Listeners
92) Retrieve a pixel with Alpha set to 255, from a transparent image
93) Retrieving the Color of a Region of Pixels
94) RotateChildren( ), applies the generalized code from Example 20-4 It randomly rotates all the descendants of a specified containe
95) Rotating Objects with Filters
96) Rotating Rectangles
97) Runtime Bitmap
98) Set Caps style to Round
99) Set line gradient style with Matrix
100) Set Shape position
101) Set the line style to 1 pixel-thick, solid green
102) Set the line style to 2 pixels thick, 50% transparent green
103) Shape Demo
104) Square
105) Stroked Circle
106) Supported Asset Types
107) The alpha value of pixels can be set in transparent bitmaps only (i e , bitmaps created with the value true passed to the transpa
108) The following code makes a BitmapData object with Perlin noise, and then uses that object as a bitmap fill Because the stitch par
109) The following code sets the line style to 1 pixel-thick, solid black
110) The randomSeed parameter is responsible for the randomness of the noise
111) To move the drawing pen without drawing any line at all, use moveTo( )
112) To remove all vector drawings in an object, we use the Graphics classs instance method clear( )
113) To retrieve the value of a single channel from a 32-bit color value, we can use the right shift and bitwise AND operators togethe
114) To set the rendering style for corners, we use lineStyle( )s joints parameter
115) To turn the stroke off completely, set thickness to undefined or call lineStyle( ) with no parameters
116) Transforming Colors
117) Updates the octaves parameter
118) Use GlowFilter
119) Use perlinNoise
120) Use the graphics
121) Uses drawRect( ) to draw a blue rectangle with a black one-pixel outline
122) Using BitmapData lock( ) to improve performance
123) Using loaded fonts
124) Volume Control